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auprès de votre organisme de mutuelle
y a-t-il des personnes plus à risque que d’autres ?
ce n’est pas un hasard si un dépistage du cancer de la prostate est proposé de manière régulière aux hommes à partir de la cinquantainecarton plein pour l’oeuf ! 
l’érection étant liée à la santé vasculaire, le facteur âge entraîne certaines conséquences sur la qualité de l’érection

il s’agit d’une population à risque
par ailleurs, les hommes ayant des antécédents familiaux, ou ayant déjà souffert d’une pathologie de ce type, doivent faire l’objet d’un suivi minutieux et régulier plus précocement
a savoir, l’arrivée du sang dans les corps caverneux du pénis,. nécessaire pour une bonne érection, peut devenir difficile avec la perte de l’élasticité des tissus, au fil du temps
par ailleurs, certaines pathologies (maladies cardiovasculaires, diabète…) deviennent plus fréquentes
en règle générale, pour un homme entre 40 et 79 ans, le risque d’avoir des problèmes d’érection, tous degrés confondus, est évaluée à 52 % (source : erecinfo
l’avocat est un fruit assez calorique (180 kcal pour ½ avocat tout de même) que les sportifs ont souvent du mal à mettre au menu, surtout quand ils veulent prendre de la masse musculaire
certains facteurs psychologiques varient également en fonction de l’âge
mais il ne faut pas se fier aux. apparences !en effet, l’avocat contient certes des graisses
lors d’un colloque sur la sexualité à biarritz en 2007, le dr sylvain mimoun a évoqué des résultats d’études selon lesquels 50 % des quinquagénaires et 60 % des sexagénaires seraient sujets à des troubles de l’érection, conséquentes à l’angoisse de performance
un phénomène similaire d’afflux de sang se produit dans les parties génitales des femmes, du clitoris au vaginle xiaflex®(collagènase clostridium hystolyticum) vient d’être autorisé par la fda
mais des bonnes graisses (acides gras monoinsaturés) qui permettent de faire baisser le taux de mauvais cholestérol (ldl) dans le sang et de faire augmenter le bon (hdl)
comment préparer sa première consultation chez l’urologue ?
l’urologue ne vous connaît pas et ne dispose pas forcément des éléments médicaux lui permettant de retracer votre parcours médical
l’idée la plus communément admise par les physiologistes est que pour les hommes comme pour les femmes cela active l’oxygénation des parties intimes

l’élévation nocturne des taux de testostérone, qui favorise l’érection, expliquerait pourquoi l’homme se réveille souvent en érectionor pour rappel, certaines cellules dans l’organisme produisent de la testostérone

pourtant, le mécanisme dérape parfois
pour l’aider à cerner votre profil, pensez à lui apporter les ordonnances des traitements que vous suivez ainsi que les dernières analyses biologiques et. radiologiques que vous avez subiesà partir du cholestérol !l’avocat contient également de nombreux nutriments (vitamine b6, potassium, zinc, acide folique) qui sont réputés pour booster la testostérone chez la gent masculine

en résumé, l’avocat est un fruit excellent pour le cœur
il est également primordial que vous lui exposiez les différents antécédents familiaux susceptibles de l’éclairer sur l’objet de votre entretienle traitement chirurgical (plicatures ou incision-greffe) est envisagé

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game designer, genyo takeda,[15] and several more games followed
nintendo had some small success with this venture, but the release of donkey kong in 1981, designed by miyamoto, changed nintendo’s fortunes dramatically
the success of the game and many licensing opportunities (such as ports on the atari 2600, intellivision and colecovision) gave nintendo a huge boost in profit and in addition, the game also introduced an early iteration of mario, then known in japan as jumpman, the eventual company mascot
in 1979, gunpei yokoi conceived the idea of a handheld video game, while observing a fellow bullet train commuter who passed the time by interacting idly with a portable lcd calculator, which gave birth to game & watch
[16] in 1980, nintendo launched game & watch—a handheld video game series developed by yokoi
these systems do not contain interchangeable cartridges and thus the hardware was tied to the game
the first game & watch game, ball, was distributed worldwide
the modern “cross” d-pad design was developed in 1982, by yokoi for a donkey kong version
proven to be popular, the design was patented by nintendo
it later earned a technology & engineering emmy award
in 1983, nintendo launched the family computer (colloquialised as “famicom”) home video game console in japan, alongside ports of its most popular arcade games
in 1985, a cosmetically reworked version of the system known outside japan as the nintendo entertainment system or nes, launched in north america
the practice of bundling the system along with select games helped to make super mario bros
one of the best-selling video games in history
in 1988, gunpei yokoi and his team at nintendo r&d1 conceived the new game boy handheld system, with the purpose of merging the two very successful ideas of the game & watch’s portability along with the nes’s cartridge interchangeability
nintendo released the game boy in japan on 21 april 1989, and in north america on 31 july 1989
nintendo of america president minoru arakawa managed a deal to bundle the popular third-party game tetris along with the game boy, and the pair launched as an instant success
in 1989, nintendo announced plans to release the successor to the famicom, the super famicom
based on a 16-bit processor, nintendo boasted significantly superior hardware specifications of graphics, sound, and game speed over the original 8-bit famicom
the super famicom was finally released relatively late to the market in japan on 21 november 1990, and released as the super nintendo entertainment system (officially abbreviated the super nes or snes and commonly shortened to super nintendo) in north america on 23 august 1991 and in europe in 1992
its main rival was the 16-bit mega drive, known in north america as genesis, which had been advertised aggressively against the nascent 8-bit nes
a console war between sega and nintendo ensued during the early 1990s
[20] from 1990 to 1992, nintendo opened world of nintendo shops in the united states where consumers could test and buy nintendo products
in august 1993, nintendo announced the snes’s successor, codenamed project reality
featuring 64-bit graphics, the new system was developed as a joint venture between nintendo and north-american-based technology company silicon graphics
the system was announced to be released by the end of 1995, but was subsequently delayed
meanwhile, nintendo continued the nintendo entertainment system family with the release of the nes-101, a smaller redesign of the original nes
nintendo also announced a cd drive peripheral called the super nes cd-rom adapter, which was co-developed first by sony with the name “play station” and then by philips
bearing prototypes and joint announcements at the consumer electronics show, it was on track for a 1994 release, but was controversially cancelled
in 1995, nintendo announced that it had sold one billion game cartridges worldwide,[21][22] ten percent of those being from the mario franchise
[citation needed ] nintendo deemed 1994 the “year of the cartridge”
to further their support for cartridges, nintendo announced that project reality, which had now been renamed the ultra 64, would not use a cd format as expected, but would rather use cartridges as its primary media format
nintendo ird general manager genyo takeda was impressed by video game development company rare’s progress with real-time 3d graphics technology, using state of the art silicon graphics workstations
as a result, nintendo bought a 25% stake in the company, eventually expanding to 49%, and offered their catalogue of characters to create a cgi game around, making rare nintendo’s first western-based second-party developer
[23] their first game as partners with nintendo was donkey kong country
the game was a critical success and sold over eight million copies worldwide, making it the second best-selling game in the snes library
[23] in september 1994, nintendo, along with six other video game giants including sega, electronic arts, atari, acclaim, philips, and 3do approached the united states senate and demanded a ratings system for video games to be enforced, which prompted the decision to create the entertainment software rating board
aiming to produce an affordable virtual reality console, nintendo released the virtual boy in 1995, designed by gunpei yokoi
the console consists of a head-mounted semi-portable system with one red-colored screen for each of the user’s eyes, featuring stereoscopic graphics
games are viewed through a binocular eyepiece and controlled using an affixed gamepad
critics were generally disappointed with the quality of the games and the red-coloured graphics, and complained of gameplay-induced headaches
[24] the system sold poorly and was quietly discontinued
[25] amid the system’s failure, yokoi retired from nintendo
[26] during the same year, nintendo launched the satellaview in japan, a peripheral for the super famicom
the accessory allowed users to play video games via broadcast for a set period of time
various games were made exclusively for the platform, as well as various remakes
in 1996, nintendo released the ultra 64 as the nintendo 64 in japan and north america
the console was later released in europe and australia in 1997
the nintendo 64 continued what had become a nintendo tradition of hardware design which is focused less on high performance specifications than on design innovations intended to inspire game development
[27] with its market shares slipping to the sega saturn and partner-turned-rival sony playstation, nintendo revitalised its brand by launching a $185 million marketing campaign centered around the “play it loud” slogan
[28] during the same year, nintendo also released the game boy pocket in japan, a smaller version of the game boy that generated more sales for the platform
on 4 october 1997, famed nintendo developer gunpei yokoi died in a car crash
in 1997, nintendo released the sns-101 (called super famicom jr
in japan), a smaller redesigned version of the super nintendo entertainment system
in 1998, the successor to the game boy, the game boy color, was released
the system had improved technical specifications allowing it to run games made specifically for the system as well as games released for the game boy, albeit with added colour
the game boy camera and printer were also released as accessories
in october 1998, retro studios was founded as an alliance between nintendo and former iguana entertainment founder jeff spangenberg
nintendo saw an opportunity for the new studio to create games for the upcoming gamecube targeting an older demographic, in the same vein as iguana entertainment’s successful turok series for the nintendo 64
in 2001, nintendo introduced the redesigned game boy advance
the same year, nintendo also released the gamecube to lukewarm sales, and it ultimately failed to regain the market share lost by the nintendo 64
when yamauchi, company president since 1949, retired on 24 may 2002,[30][31] satoru iwata became first nintendo president who was unrelated to the yamauchi family through blood or marriage since its founding in 1889
in 2003, nintendo released the game boy advance sp, a redesign of the game boy advance that featured a clamshell design that would later be used in nintendo’s ds and 3ds handheld video game systems
in 2004, nintendo released the nintendo ds, its fourth major handheld system
the ds is a dual screened handheld featuring touch screen capabilities, which respond to either a stylus or the touch of a finger
former nintendo president and now chairman hiroshi yamauchi was translated by gamescience as explaining, “if we can increase the scope of the industry, we can re-energise the global market and lift japan out of depression – that is nintendo’s mission
” regarding lukewarm gamecube sales which had yielded the company’s first reported operating loss in over 100 years, yamauchi continued: “the ds represents a critical moment for nintendo’s success over the next two years
if it succeeds, we rise to the heavens, if it fails, we sink into hell
“[34][35][36] thanks to games such as nintendogs and mario kart ds, the ds became a success
in 2005, nintendo released the game boy micro in north america, a redesign of the game boy advance
the last system in the game boy line, it was also the smallest game boy, and the least successful
in the middle of 2005, nintendo opened the nintendo world store in new york city, which would sell nintendo games, present a museum of nintendo history, and host public parties such as for product launches
the store was renovated and renamed as nintendo new york in 2016
in the first half of 2006, nintendo released the nintendo ds lite, a version of the original nintendo ds with lighter weight, brighter screen, and better battery life
in addition to this streamlined design, its prolific subset of casual games appealed to the masses, such as the brain age series
meanwhile, new super mario bros
provided a substantial addition to the mario series when it was launched to the top of sales charts
the successful direction of the nintendo ds had a big influence on nintendo’s next home console (including the common nintendo wi-fi connection),[37] which had been codenamed “revolution” and was now renamed to “wii”
[citation needed ] in august 2006, nintendo published es, a now-dormant, open source research operating system project designed around web application integration but for no specific purpose
in the latter half of 2006, nintendo released the wii as the backward-compatible successor to the gamecube
based upon intricate wii remote motion controls and a balance board, the wii inspired several new game franchises, some targeted at entirely new market segments of casual and fitness gaming
selling more than 100 million worldwide, the wii was the best selling console of the seventh generation, regaining market share lost during the tenures of the nintendo 64 and

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